Centralized documentation for production technology, research findings, and engineering standards.

Technical Bible

coming soon
Avatar Pipeline
Model creation, rigging, VRM export chain, Blender to Unity workflow, NiloToon shader setup, blend shape standards.
Pipeline Planned
Warudo Scene Architecture
Scene structure, camera system, lighting rig, post-processing volumes, NiloToon configuration, blueprint organization.
Warudo Planned
Live Production Stack
OBS, VMIX, Resolume, Shoost integration. OptiTrack/Motive mocap pipeline. Stream operator workflows and hotkey maps.
Production Planned
GitHub & Version Control
Repository structure, branching strategy, 3DAssets repo, WarudoSDK/StreamingAssets repo, PR review workflow.
Engineering Planned

Warudo Research

coming soon
Warudo MCP Server
C# plugin enabling LLM control of Warudo scenes via WebSocket. Architecture, node types, trigger system, development roadmap.
MCP Plugin WIP
Automated QA & Mocap Playback
NatNet-based clipping detection, mocap recording pipeline, batch orchestrator, automated test reports.
QA Mocap WIP
Shadow Mapping & SDF Face Maps
MAPPA/Chainsaw Man aesthetic. SDF-based face shadow maps, NiloToon hard-cut flat shadows, cel-shading tuning.
Shading Planned
AI / Generative Integration
Real-time generative effects exploration, style transfer post-processing, creative AI tooling for live production.
AI Planned

Recent Activity

Added per-bone proximity scaling prototype with video demo Mar 2026
Captured lens distortion comparison screenshots Mar 2026
Built cinematic dolly move and orbit sweep blueprints Mar 2026
Completed FOV sweep research with 12 Warudo screenshots Mar 2026
Wiki structure created Mar 2026